Fundex Games Games Highrise User Manual

INSTRUCTIONS  
NUMBER OF PLAYERS: 2–4  
AGES: 8+  
CONTENTS: One HIGHRISE base, 36 dominoes and 12 clear spacers  
(Paper and pencil are needed for scoring).  
After making a play (you must make a play if you have one), your turn  
ends. If you are unable to make a play, then you must draw one domino  
from the draw pile. After drawing the domino, you must either play it if you  
can, or end your turn without playing. You never draw more than one  
domino in your turn. If there are no more dominoes in the draw pile, you  
must pass your turn if you cannot play.  
OBJECT:  
To score points by laying matching dominoes on top of dominoes already in  
the base.  
WILDS:  
Some dominoes have wild halves. A wild half may be played to cover  
anything, and a wild half already on the tray may be covered by anything.  
For example, a wild–3 domino may cover a 4–3 (see example 1). Likewise,  
a 4–3 domino may cover a wild–3 (see example 2).  
SET-UP:  
Place the Highrise base in the center of the play area. One player places  
all dominoes face down near the base and mixes them thoroughly.  
That player then randomly selects eight dominoes,  
one at a time,and places them face up, side by  
side inthe base until it is full. This is known  
as filling the basement.  
SCORING:  
Select someone to be the Scorekeeper. That person writes the names of  
the players, in order of turn, across the top of a sheet of paper so each  
player has their own scoring column. The player in the left-most column  
(the youngest player) should be the player who starts the game.  
All players each take five of the remaining dominoes to form their hand of  
dominoes. Players should then arrange their dominoes so they are facing  
them, but not visible to other players. The dominoes not selected become  
the draw pile and are put off to the side. Place the twelve clear spacers  
near the draw pile.  
A player’s score is determined by the total number of points on the  
domino just played, multiplied by the level of the play. The eight  
dominoes in the basement at the beginning of the game are not  
considered to be a level. The dominoes played directly on top of them  
(at the “street level”) are considered level one. So, any domino played at  
level one is scored as its total points times one. For example, a 5–2  
PLAY:  
domino played at level one is scored as 7 times 1, or 7 points [(5 2) x 1  
+
The youngest player has the first turn. The next hand is started by the  
player to the left of the youngest player, and so on. In your turn, you try to  
place a domino from your hand directly onto the halves of two different  
dominoes already in the base. You must always cover over two  
dominoes. You can never directly cover just one domino.  
= 7]. Any domino played directly on top of level one is considered level  
two. For example, a 6–3 domino played on level two is scored as 9 times  
2, or 18 points [(6 3) x 2 = 18]. Scoring tends to go higher as the game  
+
progresses. For example, a 6–2 domino played on level five is scored as 8  
times 5, or 40 points [(6 2) x 5 = 40].  
+
Each half on the domino you place must match the number on the domino  
half it is covering. For example, if you play a 4–3 domino, the 4 half must  
cover a 4 half already on the tray, and the 3 half must cover a 3 half  
already on
Blanks count as zero points. Wilds are special and their value is determined  
by what they cover. For example, a Wild half that covers a 4 is counted as a  
4. Also, a Wild half placed on top of a spacer that is on top of a 4 is still  
counted as a 4. In the rare case that a Wild covers a Wild, the value is  
counted as a 7.  
GOING OUT:  
If one player plays their last domino, that player has “gone out.” After  
scoring the points earned for the final play, that player also scores all the  
unplayed points in the opponents’ hands (Wild halves count seven points  
and blanks count zero points). If no player goes out, and no one can make  
any more plays, the hand ends and each player must subtract the points  
remaining in their hand from their score.  
THE WINNER:  
CLEAR S
At the end of the hand, the player with the most points is the winner. Players  
may play several hands and keep a running total. At the end of a hand, if at  
least one player has reached a running total of 300 points (or an agreed  
upon total before the games begins), then the player with highest score is  
the winner.  
In the abovcovered had to be from  
dominoes on the same level(Otherwise, the newly placed domino would  
slide off, and this is not allowed). However, a player may use a clear  
spacer, which can be placed on a domino half which is one level lower than  
the other half being covered. For example, if a 5 and a 3 are to be covered,  
but the 5 is one level lower  
than the 3, the player may place a clear spacer  
on the 5, then cover the spacer and the 3  
2. Play the 5–3 on top  
with a 5–3 domino (see example to right).  
NOTE: A player can use one  
1. Lay clear spacer  
clear spacer per turn if needed.  
You can never use more than one  
clear spacer per turn.  
 

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